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spiderly

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Devlog

  • Solid vs SemiSolid
    November 05, 2019 by sooon
    Update(20191105):Posted this few days back. Did not realised I forgot to turn on publish. After much thoughts, Decided to use 2 sets of TileMaps. One for solid that cannot walk through. The other Semi... Continue reading
  • New Type Of Platform
    November 05, 2019 by sooon
    After a few lab test, finally got something simple and kind of working. The spider itself might need some overhaul... Continue reading
  • Pushing Physics is hard
    October 31, 2019 by sooon
    I been playing with Godot Rigidbody2D for a while, then finally decided to use KinematicBody2D for interactive object. To be fair, Rigidbody2D do have its benefits, but somehow the kind of control I... Continue reading
  • Happy Accident
    October 25, 2019 by sooon
    Got an idea to have a kind of soft, bendable platform (like a blade of grass), which allow the spider to jump or climb up to. So Spend sometime to play around with the DampedSpringJoint node of Godot... Continue reading
  • Spider movement animation logic
    October 23, 2019 by sooon#development, #animation, #character
    Trying to figure out how the animation will be (or the character orientation) when walking on various surfaces. T means collision is TRUE and F means collision is FALSE... Continue reading
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