Pushing Physics is hard


I been playing with Godot Rigidbody2D for  a while, then finally decided to use KinematicBody2D for interactive object.

To be fair, Rigidbody2D do have its benefits, but somehow the kind of control I want is really hard to implement.

Thus, switching to KinematicBody2D and with some script, get the pushing to work rather close to what I want.

Due to the nature of my game idea, I believe I will have a lot of these tests in the near future.

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