Solid vs SemiSolid


Update(20191105):Posted this few days back. Did not realised I forgot to turn on publish.

After much thoughts, Decided to use 2 sets of TileMaps. One for solid that cannot walk through. The other SemiSolid, that the spider can jump through.

With this we can prevent the spider from falling all the way down into infinity and make map editing clearer.

With this new settings and some control tweak, player can perform the stunt like below:


There are still a lot to improve on. The goal is to make the control as simple as possible while keeping the dexterity of the real spider.

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